Into the Blighted Wilds

Welcome, brave warriors, to the heart of the Blighted Wilds! Track your progress, strategize your battles, and witness the rise of legends in our Path to Glory campaign. See how your fellow players are faring and prepare to carve your own legend into the jungle's history.

Meet our Commanders

Steve : Stormcast Eternals

Allen : Skaven

Jaidon Seraphon

Jonah : Kruleboyz

Daylan : Disciples of Tzeentch

Brandon Ironjawz

Steve

Stormcast Eternals

(Wins /Losses )

The Stormcast Eternals are the God-King Sigmar’s immortal champions forged to reclaim the Mortal Realms from Chaos and other existential threats. Once mortal heroes, plucked from the brink of death across the realms, reforged as mighty demigod warriors empowered by the Tempest’s energies. Now, death on the battlefield no longer ends them. Instead, their souls are sent back to be reforged anew... but each reforging chips away at their humanity, eroding memories and identity in exchange for ever-greater martial might. They descend in bolts of heavenly lightning to fight ceaselessly for Order, driven by duty, vengeance, and the will of their creator, even as the cost of their eternal war becomes increasingly grim.

1000 points, 

(Anvil of Apotheosis Hero)

Allen

Skaven

(Wins /Losses )

The Skaven are a teeming nightmare hidden beneath the Mortal Realms, a vast empire of scheming ratmen gnawing at reality from the shadows. Driven by paranoia, ambition, and an endless hunger for power, they wage war through treachery rather than honor—backstabbing rivals, unleashing unstable war-machines, and sacrificing their own in droves if it means victory. When the Skaven rise in force, it is never clean or glorious. To the Skaven, survival is triumph—and if the world burns in the process, all the better.

1000 points, 

(Anvil of Apotheosis Hero)

Jaidon

Seraphon

(Wins /Losses )

 

The Seraphon are ancient, cold-blooded guardians of cosmic order, waging war according to plans older than the Mortal Realms themselves. Born of celestial magic and memory, they emerge from primordial temple-cities, fighting with ruthless precision and unshakable purpose. They do not fight for conquest or survival, but for the fulfillment of the Great Plan. Entire civilizations may rise or fall by their hand, not out of cruelty or mercy, but because the stars demand it—and the Seraphon obey without question.

1000 points, 

Jonah

Kruleboyz

(Wins: /Losses: )

The Kruleboyz are the sneakiest and most malicious of the Orruk clans, thriving not on strength or honor, but on cruelty, cunning, and fear. Where other orruks charge headlong into battle, the Kruleboyz stalk, ambush, and wear their enemies down slowly, delighting in suffering and humiliation. To the Kruleboyz, war is not about glory or conquest—it is about dominance. They leave broken survivors to spread fear, poison the land they claim, and melt back into the mire, content to know that everything they touch will rot, weaken, and eventually belong to them.

1000 points, 

 

Brandon

Ironjawz

(Wins /Losses )

 

The Ironjawz are the brutal embodiment of Destruction in the Mortal Realms: towering orruks who live for the joy of battle and believe that might is the only truth worth knowing. Clad in crude, slab-forged iron beaten into shape by sheer strength, they roam the realms in thunderous warclans led by the biggest and hardest Megabosses, rising to power by violence alone. Driven by the primal call of Gorkamorka and the pounding drums of their Warchanters, Ironjawz hurl themselves headlong into war as a roaring Waaagh!, fighting not to conquer or rule, but because smashing foes is what gives their existence meaning. Wherever they march, civilizations fall, battlefields shake, and the air rings with laughter, iron, and the promise of an even bigger fight just over the horizon.

1000 points, 

Daylan

Disciples of Tzeentch

(Wins /Losses )

In the Mortal Realms of Warhammer Age of Sigmar, the Disciples of Tzeentch are the ever-scheming servants of the Chaos God Tzeentch, devoted to manipulation, sorcery, and the constant reshaping of fate. Rather than relying on brute strength, they wage war through cunning plans, arcane rituals, and reality-warping magic, guided by cultists, sorcerers, daemons, and twisted mortal followers who believe that knowledge and transformation are the path to power. Every battle, betrayal, and spell cast by the Disciples is part of an unknowable grand design, where allies may become pawns and even apparent defeat may simply be another step toward a greater, hidden victory in Tzeentch’s endless game of change

1000 points, 

Stand in

1000 points, 

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